Brkout is a 3D game similar to classic Breakout(R) but also similar to a flipper.
It is written in C using SDL and OpenGL libraries for a good portability.
It contains also an object-oriented general purpouse GUI libraries with many usefull widgets.
Brkout is still under development, only pre-alpha.
Screenshots
License
Download
Requirements
Compilation
Installation
Brkout is released under the GNU General Public License v3.
Copyright (C) 2009 Carlo Sanna <carlo.sanna.dev(at)gmail.com>
BRKOUT is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BRKOUT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BRKOUT. If not, see http://www.gnu.org/licenses/.
Only for developers
brkout-21-06-09.tar.bz2
Scons (only for compilation)
An OpenGL implementation (like Mesa)
Simple Direct Media Layer
SDL_ttf
SDL_image
SDL_mixer
Unpack latest Brkout tarball an type in a terminal
$ cd /were/is/brkout/
$ scons
to run the game type
$ cd bin
$ ./brkout
to clear compilation files type
$ scons -c
TODO